Each challenge consists of 5, 2:00 minute waves. These use arenas modeled on the race track locations, but are set up as small, self contained free roam areas. Hunter Challenge - Smaller timed levels. Each level has one type of power-up weapon, and the car you chase can be targeted for extra points. Your car has constantly diminishing shields, which must be kept up by collecting batteries/charges. Weapons are picked up by driving through lit icons on the track, similar to Blur. Battle Race - Same as a standard race, except with specific weapon power-ups. Each track has shortcuts, some of which require boosting or jumping to access.
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